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Personal Projects

Below is a collection of personal projects that I have worked on in reverse chronological order.

Supervolito 2023

Accomplishments:

    Platforms: Windows, Linux

    Technologies: Unreal Engine 5

    Duration: ? - ?

    Supervolito 2020

    Accomplishments:

    • Developed and refined ship physics.
    • Maintained track spline generator.
    • Implemented shaders, materials, and particle effects to enhance visual appeal.
    • Added sound effects to contribute to the an immersive audio environment.
    • Designed hover ship 3D model and game logo, establishing its visual identity.

    Platforms: Windows, Linux, Web (Demo)

    Technologies: Unreal Engine 4

    Duration: June 2019 - May 2020

    Hover Hax

    Accomplishments:

      Platforms: Windows, Linux

      Technologies: Unreal Engine 4

      Duration: ? - ?

      Advanced Lasers

      Accomplishments:

      • Developed a laser and prism system for accurate laser reflection and refraction in virtual environments, utilizing Snell's Law.
      • Created shaders to elevate visual effects and realism in graphics.

      Platforms: Windows, Linux

      Technologies: Unreal Engine 4

      Duration: ? - ?

      Toy Train Track Spline

      Accomplishments:

      • Designed and implemented models utilizing joint coupling in an advanced spline system for enhanced dynamics.
      • Implemented intelligent UV unwrapping on 3D track models, enabling seamless use of tiling textures for optimal results.
      • Grid snapping for precise placement and enhanced map design accuracy.

      Platforms: Windows, Linux

      Technologies: Unreal Engine 4

      Duration: ? - ?

      Advanced Gravity

      Accomplishments:

      • Developed advanced gravity physics, integrating gravity fields for dynamic environmental interactions.
      • Implemented spherical gravity wells, enriching level design and strategic gameplay options.
      • Created gravity splines for tubes and conveyor belts, facilitating innovative movement and puzzle mechanics.
      • Ensured gravity's effects apply universally to all physical objects, including ragdolls and player characters, for consistent realism.

      Platforms: Windows, Linux

      Technologies: Unreal Engine 4

      Duration: July 2020 - September 2020

      The Fall of Summer - Unreal Engine Video

      Accomplishments:

      • Coordinated team efforts and streamlined project workflow.
      • Designed and textured immersive landscapes and dynamic water systems in Unreal Engine.
      • Crafted and shaded detailed 3D models for key elements such as lighthouse and ships.
      • Implemented realistic motion for models and atmospheric particle effects.
      • Composed, recorded, and performed parts of the soundtrack, enhancing the video’s ambiance.

      Platforms: YouTube

      Technologies: Unreal Engine 4

      Duration: June 2019 - July 2019

      Revelade Revolution

      Accomplishments:

      • Designed immersive zombie vision graphics to enhance gameplay.
      • Implemented iron sight mechanics for improved aiming accuracy.
      • Implemented quality scoreboard graphics to improve visual design and user experience.
      • Developed high-quality HUD graphics for aesthetic appeal and functionality.

      Platforms: Windows (ModDB), Linux (Game Jolt)

      Technologies: Cube Engine 2

      Duration: August 2012 - January 2014

      Iron Fist

      Accomplishments:

      • Added fall damage and drowning mechanics for realism.
      • Implemented guided and fuel-based rocket physics and mechanics.
      • Introduced napalm and fire effects for strategic combat scenarios.
      • Designed immersive particle effects, such as dust storms and flares.
      • Created comprehensive HUD and minimap system for enhanced gameplay.
      • Helmet HUD with dynamic lighting and water effects for immersion.
      • Developed realistic audio environments and sound effects.
      • Designed an intuitive menu system.

      Platforms: Windows (ModDB)

      Technologies: Cube Engine 2

      Duration: July 2008 - October 2013

      Green Nation

      Accomplishments:

      • Designed and implemented a cohesive game theme, integrating HUD designs and first-person 3D model coloring.
      • Ensured visual consistency across all AI enemies to maintain thematic integrity.
      • Unified game aesthetics and functionality through comprehensive design and implementation strategies.

      Platforms: Windows (ModDB)

      Technologies: Cube Engine 2

      Duration: December 2008 - March 2009, March 2012 - April 2012

      Other