Games
Below is a summary of my Accomplishments to various video games, organized in reverse chronological order for clarity.
The Lord of the Rings: Return to Moria
Accomplishments:
- Enhanced audio-UI synchronization and Slate UI responsiveness.
- Ensured UI consistency across platforms.
- Fixed UI/UX bugs and improved frame rate and loading times.
- Supported key bind icon integration and gameplay smoothness.
- Investigated skeletal mesh and AI optimizations.
Hello Neighbor VR: Search and Rescue
Accomplishments:
- Managed project file structure and save state systems.
- Optimized physics collisions and developed VR game mechanics with advanced shaders.
- Enhanced in-game 3D UI and performance.
- Supported cross-cultural localization and menu UI implementation.
Platforms:
Technologies:
Duration:
December 2021 - May 2023
Five Nights at Freddy's: Security Breach
Accomplishments:
- Developed game mechanics, UI, and shaders, and in-game subtitle system.
- Assisted in bug fixes and improved system stability.
- Supported localization to enhance accessibility.
Platforms:
Technologies:
Duration:
March 2021 - December 2021
Supervolito
Play The
Web Demo
Web Demo
Accomplishments:
- Developed and refined ship physics.
- Maintained track spline generator.
- Implemented shaders, materials, and particle effects to enhance visual appeal.
- Added sound effects to contribute to the an immersive audio environment.
- Designed hover ship 3D model and game logo, establishing its visual identity.
Revelade Revolution
Accomplishments:
- Designed immersive zombie vision graphics to enhance gameplay.
- Implemented iron sight mechanics for improved aiming accuracy.
- Implemented quality scoreboard graphics to improve visual design and user experience.
- Developed high-quality HUD graphics for aesthetic appeal and functionality.
Iron Fist
Accomplishments:
- Added fall damage and drowning mechanics for realism.
- Implemented guided and fuel-based rocket physics and mechanics.
- Introduced napalm and fire effects for strategic combat scenarios.
- Designed immersive particle effects, such as dust storms and flares.
- Created comprehensive HUD and minimap system for enhanced gameplay.
- Helmet HUD with dynamic lighting and water effects for immersion.
- Developed realistic audio environments and sound effects.
- Designed an intuitive menu system.
Green Nation
Accomplishments:
- Designed and implemented a cohesive game theme, integrating HUD designs and first-person 3D model coloring.
- Ensured visual consistency across all AI enemies to maintain thematic integrity.
- Unified game aesthetics and functionality through comprehensive design and implementation strategies.
Platforms:
Technologies:
Duration:
December 2008 - March 2009,
March 2012 - April 2012