The Fall Of Summer
Unreal Engine cinematic - environment art - materials, motion, coordination, and soundtrack work
Unreal Engine 4 Cinematic Soundtrack
Role: Cinematic production, environment, material, motion, coordination, and soundtrack contributor.
Focus: Landscape work, water systems, lighthouse and ship assets, material shading, atmospheric particle effects, motion, workflow coordination, and music.
Result: Completed Unreal Engine cinematic with coordinated visuals, motion, atmosphere, and soundtrack work.
Accomplishments:
- Coordinated team efforts and streamlined project workflow.
- Designed and textured immersive landscapes and dynamic water systems in Unreal Engine.
- Crafted and shaded detailed 3D models for key elements such as lighthouse and ships.
- Implemented realistic motion for models and atmospheric particle effects.
- Composed, recorded, and performed parts of the soundtrack, enhancing the video's ambiance.
Engineering focus
Project-backed systems, skills, and contact paths.
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