Table of Contents

Games

Below is a summary of my Accomplishments to various video games, organized in reverse chronological order for clarity.

The Lord of the Rings: Return to Moria

Accomplishments:

  • Enhanced audio-UI synchronization and Slate UI responsiveness.
  • Ensured UI consistency across platforms.
  • Fixed UI/UX bugs and improved frame rate and loading times.
  • Supported key bind icon integration and gameplay smoothness.
  • Investigated skeletal mesh and AI optimizations.

Platforms:

Technologies:

Duration:

May 2023 - December 2023

Hello Neighbor VR: Search and Rescue

Accomplishments:

  • Managed project file structure and save state systems.
  • Optimized physics collisions and developed VR game mechanics with advanced shaders.
  • Enhanced in-game 3D UI and performance.
  • Supported cross-cultural localization and menu UI implementation.

Technologies:

Duration:

December 2021 - May 2023

Five Nights at Freddy's: Security Breach

Accomplishments:

  • Developed game mechanics, UI, and shaders, and in-game subtitle system.
  • Assisted in bug fixes and improved system stability.
  • Supported localization to enhance accessibility.

Technologies:

Duration:

March 2021 - December 2021

Supervolito

Play The
Web Demo

Accomplishments:

  • Developed and refined ship physics.
  • Maintained track spline generator.
  • Implemented shaders, materials, and particle effects to enhance visual appeal.
  • Added sound effects to contribute to the an immersive audio environment.
  • Designed hover ship 3D model and game logo, establishing its visual identity.

Platforms:

Technologies:

Duration:

June 2019 - May 2020

Revelade Revolution

Accomplishments:

  • Designed immersive zombie vision graphics to enhance gameplay.
  • Implemented iron sight mechanics for improved aiming accuracy.
  • Implemented quality scoreboard graphics to improve visual design and user experience.
  • Developed high-quality HUD graphics for aesthetic appeal and functionality.

Platforms:

Technologies:

Duration:

August 2012 - January 2014

Iron Fist

Accomplishments:

  • Added fall damage and drowning mechanics for realism.
  • Implemented guided and fuel-based rocket physics and mechanics.
  • Introduced napalm and fire effects for strategic combat scenarios.
  • Designed immersive particle effects, such as dust storms and flares.
  • Created comprehensive HUD and minimap system for enhanced gameplay.
  • Helmet HUD with dynamic lighting and water effects for immersion.
  • Developed realistic audio environments and sound effects.
  • Designed an intuitive menu system.

Platforms:

Technologies:

Duration:

July 2008 - October 2013

Green Nation

Accomplishments:

  • Designed and implemented a cohesive game theme, integrating HUD designs and first-person 3D model coloring.
  • Ensured visual consistency across all AI enemies to maintain thematic integrity.
  • Unified game aesthetics and functionality through comprehensive design and implementation strategies.

Platforms:

Technologies:

Duration:

December 2008 - March 2009,
March 2012 - April 2012