Table of Contents

Work

Shipped titles, VR work, unreleased projects, and playable prototypes focused on Unreal Engine gameplay, UI, tools, physics, shaders, localization, and production support.

Shipped Unreal and mobile titles VR gameplay and 3D UI Localization and production tools Unreleased and playable prototypes
Cover art for Zombies!!! Video Game.
Cover art for The Lord of the Rings: Return to Moria.
Cover art for Hello Neighbor VR: Search and Rescue.
Cover art for Five Nights at Freddy's: Security Breach.
Cover art for Hello Neighbor 2: Hello-copter.
Cover art for Supervolito.
Cover art for Advanced Gravity.
Cover art for Supervolito HTML5 Prototype.
Cover art for Revelade Revolution.
Cover art for Iron Fist.
Cover art for Green Nation.

Shipped mobile title UI development workflow Font clarity support

Role: Mobile UI production support.

Focus: UI development workflow improvements and font clarity across device resolutions.

Result: Helped keep the shipped mobile interface legible and consistent across iOS and Android hardware.

Accomplishments:

  • Supported mobile UI production and presentation polish.
  • Improved font clarity across varied device resolutions.
  • Helped keep shipped mobile interface work consistent across iOS and Android.

Technologies:

Mobile UI production support

Duration:

December 2023 - February 2024

Shipped title Unreal Engine 4 UI / systems support

Role: Unreal UI and production engineering support.

Focus: Slate UI responsiveness, audio/UI synchronization, cross-platform interface polish, key-bind icon support, and performance investigation.

Result: Supported shipped UI consistency and stability across the public release window.

Accomplishments:

  • Enhanced audio-UI synchronization and Slate UI responsiveness.
  • Ensured UI consistency across platforms.
  • Fixed UI/UX bugs and improved frame rate and loading times.
  • Supported key bind icon integration and gameplay smoothness.
  • Investigated skeletal mesh and AI optimizations.

Platforms:

Technologies:

Duration:

May 2023 - December 2023

Shipped VR title Unreal Engine 4 VR gameplay / UI implementation

Role: VR gameplay, UI, and production-support engineering.

Focus: Save state support, project file structure, VR interactions, physics collision optimization, in-world 3D UI, menu UI, and localization support.

Result: Helped move a multi-platform VR title through production with clearer systems, UI, and localization support.

Accomplishments:

  • Managed project file structure and save state systems.
  • Optimized physics collisions and developed VR game mechanics with advanced shaders.
  • Enhanced in-game 3D UI and performance.
  • Supported cross-cultural localization and menu UI implementation.

Technologies:

Duration:

December 2021 - May 2023

Shipped title Unreal Engine 4 Gameplay, UI, shaders, localization

Role: Gameplay, UI, shader, subtitle, and localization support.

Focus: Mini-game mechanics, interface work, subtitle readability, shader behavior, bug fixing, and localization integration.

Result: Supported accessibility, stability, and presentation work on a shipped Unreal title.

Accomplishments:

  • Developed game mechanics, UI, and shaders, and in-game subtitle system.
  • Assisted in bug fixes and improved system stability.
  • Supported localization to enhance accessibility.

Technologies:

Duration:

March 2021 - December 2021

Shipped DLC Unreal Engine 4 Blueprint-to-C++ gameplay conversion

Role: Unreal gameplay engineering support.

Focus: Blueprint-to-C++ conversion for the Hello-copter helicopter/drone feature in March 2021.

Result: Moved the shipped drone feature out of visual scripting and into a clearer native-code implementation path for maintenance, iteration, and runtime behavior control.

Accomplishments:

  • Translated helicopter/drone gameplay behavior from Blueprints into C++.
  • Preserved feature behavior while improving the implementation structure for engineering ownership.
  • Supported a publicly released Hello Neighbor 2 DLC feature.

Technologies:

Date:

March 2021

Unreleased Projects

Current and unreleased Unreal Engine project work.

Supervolito

Unreleased Unreal project Unreal Engine 5 Hover racing systems Track and UI framework

Role: Unreal project developer.

Focus: UE5.4 rebuild work, hovercraft handling, race and track systems, track-selection UI, lap timing, route previews, environment blockouts, and broader game-mode foundations.

Result: In-development Supervolito project expanding the original web-playable hover racer into a larger Unreal racing framework.

Accomplishments:

  • Moved the project forward as a modern Unreal Engine 5.4 development build.
  • Iterated hovercraft handling around speed, turning behavior, and lateral dampening.
  • Developed track-selection, route-preview, race timing, and lap-presentation UI.
  • Built and tested terrain-scale track and environment blockouts.
  • Planned a broader race framework covering circuit, time trial, joy ride, and arena-style modes.

Platforms:

Windows development build

Technologies:

Status:

Unreleased project

Playable Prototypes

Playable browser builds and older Unreal HTML5 experiments.

Advanced Gravity

Playable HTML5 build Unreal Engine 4 Gravity physics prototype

Play Online Free

Role: Solo Unreal systems prototype developer.

Focus: Gravity volumes, spherical gravity wells, spline gravity paths, conveyor and tube mechanics, and universal gravity behavior for physics objects and characters.

Result: Playable web build demonstrating custom movement and physics systems.

Accomplishments:

  • Developed advanced gravity physics, integrating gravity fields for dynamic environmental interactions.
  • Implemented spherical gravity wells, enriching level design and strategic gameplay options.
  • Created gravity splines for tubes and conveyor belts, facilitating innovative movement and puzzle mechanics.
  • Ensured gravity's effects apply universally to all physical objects, including ragdolls and player characters, for consistent realism.

Platforms:

Technologies:

Duration:

July 2020 - September 2020

Supervolito HTML5 Prototype

Legacy playable build Unreal Engine 4 Original hover-racing prototype

Play Online Free

Role: Solo Unreal prototype developer.

Focus: Hover-ship physics, track spline generation, shaders, materials, particles, sound, ship model, logo, and playable HTML5 packaging.

Result: Preserved web build demonstrating the original vehicle feel, visual polish, and Unreal HTML5 delivery path.

Accomplishments:

  • Developed and refined ship physics.
  • Maintained track spline generator.
  • Implemented shaders, materials, and particle effects to enhance visual appeal.
  • Added sound effects to contribute to the an immersive audio environment.
  • Designed hover ship 3D model and game logo, establishing its visual identity.

Platforms:

Technologies:

Duration:

June 2019 - May 2020

Archive Collaborations

Older mod and collaboration work kept for project history.

Revelade Revolution

Older collaboration Cube Engine 2 Gameplay and UI visuals

Role: Gameplay and UI visual contributor.

Focus: HUD graphics, scoreboard presentation, zombie vision effects, and iron sight mechanics.

Result: Helped strengthen the mod's combat feedback, interface clarity, and visual identity.

Accomplishments:

  • Designed immersive zombie vision graphics to enhance gameplay.
  • Implemented iron sight mechanics for improved aiming accuracy.
  • Implemented quality scoreboard graphics to improve visual design and user experience.
  • Developed high-quality HUD graphics for aesthetic appeal and functionality.

Technologies:

Duration:

August 2012 - January 2014

Iron Fist

Older collaboration Cube Engine 2 Gameplay systems, HUD, effects, audio

Role: Gameplay systems, HUD, effects, and audio contributor.

Focus: Combat mechanics, environmental hazards, player HUD, minimap, particles, water/lighting effects, menu systems, and audio environments.

Result: Expanded the mod's gameplay systems and presentation layer across combat, UI, and atmosphere.

Accomplishments:

  • Added fall damage and drowning mechanics for realism.
  • Implemented guided and fuel-based rocket physics and mechanics.
  • Introduced napalm and fire effects for strategic combat scenarios.
  • Designed immersive particle effects, such as dust storms and flares.
  • Created comprehensive HUD and minimap system for enhanced gameplay.
  • Helmet HUD with dynamic lighting and water effects for immersion.
  • Developed realistic audio environments and sound effects.
  • Designed an intuitive menu system.

Platforms:

Technologies:

Duration:

July 2008 - October 2013

Green Nation

Older collaboration Cube Engine 2 Theme, HUD, and visual consistency

Role: Theme, HUD, and visual consistency contributor.

Focus: Cohesive game theme, HUD designs, first-person model coloring, and enemy visual consistency.

Result: Unified the mod's visual identity across first-person presentation, HUD, and AI enemy styling.

Accomplishments:

  • Designed and implemented a cohesive game theme, integrating HUD designs and first-person 3D model coloring.
  • Ensured visual consistency across all AI enemies to maintain thematic integrity.
  • Unified game aesthetics and functionality through comprehensive design and implementation strategies.

Platforms:

Technologies:

Duration:

December 2008 - March 2009, March 2012 - April 2012

Engineering focus

Project-backed systems, skills, and contact paths.

Archive

Supporting creative and web work.